(The Unofficial) PopCap Framework Developer Board
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Welcome to the PopCap Framework!

Unfortunately, the PopCap Developer Program is not longer supported by PopCap. It was launched to contribute to the indie game community by allowing free access to the programming Framework PopCap successfully based their games on.

Please notice: This Board is NOT maintained by PopCap Games and PopCap is not responsible for it. But thanks to Jeff "Architekt", who sent me a dump of the board, I set up this "fan-site" making the "real thing" available as a reference work. This site is NOT an official PopCap-Site, it has no affiliation with PopCap Games, its developer site or any other company named on this site.

Here the original PopCap staff description:

We hopes that by reducing technical barriers we help developers to focus more on actual game design instead of compatibility bugs and multimedia programming issues. This will hopefully allow people to make better games, which helps the entire indie/casual game market (including PopCap).

We just feel it’s the right thing to do, to "give something back" to the community if we can.

There are only a few things that we ask in return for using our Framework. The framework's license agreement places simple formal constraints on its usage, such as requiring you to put an acknowledgement in your documentation indicating that you used the PopCap Games Framework.


More Information

Find out answers to common questions regarding the PopCap Games Framework.

Framework Download

You can download the PopCap Games Framework version 1.3 from March 2007 at Sourceforge with documentation, tools and sample applications.  

Developer Forums

Developer forums are provided to assist you in getting answers to questions that may not have been addressed in documentation or in other parts of the website.
 

Game Submissions

PopCap is no longer accepting game submissions from third parties.



* License

Framework License

PopCap Games Framework License

Version 1.0 - Version 1.3

Copyright (c) 2005-2007 PopCap Games. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

1. Redistributions of source code or derived libraries, whether source code or binary, must include a copy of this PopCap Games Framework License in its entirety.

2. The end-user documentation included with a work which contains any portion of the PopCap Games Framework must include the following acknowledgment:

"This product includes portions of the PopCap Games Framework (http://developer.popcap.com/)."

Alternatively, this acknowledgment may appear in the software itself, wherever such third-party acknowledgments normally appear.

3. The names "PopCap" and "PopCap Games" must not be used to endorse or promote products derived from this software without prior written permission. For written permission, please contact bizdev@popcap.com.

4. Products derived from this software may not be called "PopCap", nor may "PopCap" appear in their name, without prior written permission of PopCap Games.

THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGMENT AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL POPCAP GAMES BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Other Licenses

The PopCap Games Framework provides interfaces to some third-party libraries, but licenses to those libraries are not automatically granted to you through use of the Framework. Listed below is information for libraries which require explicit licensing if you release a product which uses them.

BASS Audio Library
The BASS Audio Library is the default library used by the Framework to decompress sounds and to play music. Licenses to the BASS Audio Library can be purchased here. You can avoid using the BASS Audio Library by setting SexyAppBase::mWantFMod before application initialization to use the FMOD Music Library or by setting SexyAppBase::mNoSoundNeeded if you do not need to load compressed audio or play tracked music.

FMOD Audio Library
The FMOD library is a popular alternative to the BASS Audio Library. Licenses to FMOD can be purchased here. Although the BASS Audio Library is the default sound library in the Framework, you can use FMOD instead by setting SexyAppBase::mWantFMod before application initialization.

MP3 Compressed Audio
The Framework supports both MP3 and OGG decompression through either BASS or FMOD. The OGG format can be used for free, but if you must use MP3 in your product, you will have to contact Thompson Multimedia and arrange to pay for an MP3 license. Game developers can get a 'game license' to use MP3 for $2500. See mp3 licensing.

Macromedia Flash
The Framework supports Flash through FlashWidget, but you must sign up for a license to redistribute the Flash ActiveX control if you use FlashWidget in your application. You can get a Flash license from Macromedia on this page. Make sure you actually read the license, particularly the "Consideration" section.

J2K-Codec Library
The framework supports loading j2k images through the j2k-codec library. This library is NOT free and you must purchase your own copy if you want to use it in registered (non-demo) mode. You may obtain a copy from Alex Saveliev at http://j2k-codec.com. We do not distribute our key, so the library will run in demo mode with the following restrictions, as taken from the readme.txt file:
  • beeps at the end of each decoding
  • open the ordering page once in about 30 decoded images
  • on the rare occasions do several other little nags
The price of the j2k codec is between $49 and $399, depending on use.

* FAQ

Framework FAQ


Q. Why should I use the framework?

A. Here are some reasons:
  • It allows you spend more time developing games and less time dealing with technical issues.
  • It gives you access to fast rendering through modern 3D hardware, while still allowing your game to run on older computers without proper 3d support... an important segment of the audience for casual games.
  • The Framework’s reliability has already been tested in dozens of game titles distributed to tens of millions of customers.
  • Using heavily refined and tested code will help reduce QA time and ensure compatibility on the widest range of products.


Q. Is there any tech support for the framework?

A. Visit the user forums for support.



Q. What kind of games is the framework good for?

A. The Framework has been used on a number of different game types, from simple match-three games to hardcore side-scrolling shoot-em-ups. Although it supports 3d acceleration for graphical effects, it is principally a 2d game engine.



Q. Is it really free? Or does PopCap own anything I make using the Framework, or have rights to publish it?

A. It’s really free. Your work remains your own. There are a few requirements to using the Framework, but they do not restrict your rights to publish your game as you see fit.



Q. What are the licensing restrictions?

A. View the framework license



Q. I have an awesome new feature or bug fix for the framework? How do I submit it?

A. Feature suggestions and bug fixes can be posted in the user forums.



Q. Is there any license fee or hidden cost associated with using the PopCap framework?

A. No. It is completely free, but developers are required to abide by the license agreement.



Publishing FAQ


PopCap is no longer accepting game submissions from third parties.


* Recent Posts
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[August 22, 2013, 08:17:01 PM CEST]


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[August 10, 2012, 02:38:06 AM CEST]


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