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SexyKanji on Sourceforge => Discussion => Topic started by: CReaTuS on October 24, 2011, 07:40:22 AM CEST



Title: Integrating a GameKit in to iOS game
Post by: CReaTuS on October 24, 2011, 07:40:22 AM CEST
Hi all,

When i'm integrated a GameKit features: Leaderboard, Achievements windows, then this windows is not work a correctly.
The buttons is pushing a very hardly. Animating of windows is not animating. Windows animating, moving only after get Tap event.

This error for all Objective-C windows, not for only GameKit windows.

How you are solved this problem?

Thanks


Title: Re: Integrating a GameKit in to iOS game
Post by: CReaTuS on October 31, 2011, 05:38:52 AM CET
Nobody not using this great feature  ???

p.s.: I'm solved this problem.


Title: Re: Integrating a GameKit in to iOS game
Post by: Puzzler on October 31, 2011, 10:31:39 AM CET
try to read about CFRunLoopRunInMode


Title: Re: Integrating a GameKit in to iOS game
Post by: CReaTuS on August 10, 2012, 02:38:06 AM CEST
How about http://developer.apple.com/library/IOs/#documentation/QuartzCore/Reference/CADisplayLink_ClassRef/Reference/Reference.html ?


Title: Re: Integrating a GameKit in to iOS game
Post by: CReaTuS on October 17, 2012, 02:47:54 AM CEST
I'm solved this problem at second time by using

NSTimer

Now it's great =)


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