(The Unofficial) PopCap Framework Developer Board
November 21, 2017, 09:03:14 AM CET *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home   Forum   Help Calendar Contact Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Integrating a GameKit in to iOS game  (Read 7409 times)
0 Members and 1 Guest are viewing this topic.
CReaTuS
Jr. Member
**
Posts: 73


« on: October 24, 2011, 07:40:22 AM CEST »

Hi all,

When i'm integrated a GameKit features: Leaderboard, Achievements windows, then this windows is not work a correctly.
The buttons is pushing a very hardly. Animating of windows is not animating. Windows animating, moving only after get Tap event.

This error for all Objective-C windows, not for only GameKit windows.

How you are solved this problem?

Thanks
Logged
CReaTuS
Jr. Member
**
Posts: 73


« Reply #1 on: October 31, 2011, 05:38:52 AM CET »

Nobody not using this great feature  Huh

p.s.: I'm solved this problem.
Logged
Puzzler
Global Moderator
Full Member
*****
Posts: 231


WWW
« Reply #2 on: October 31, 2011, 10:31:39 AM CET »

try to read about CFRunLoopRunInMode
Logged

Lead software engineer, Rumbic Studio
CReaTuS
Jr. Member
**
Posts: 73


« Reply #3 on: August 10, 2012, 02:38:06 AM CEST »

How about http://developer.apple.com/library/IOs/#documentation/QuartzCore/Reference/CADisplayLink_ClassRef/Reference/Reference.html ?
Logged
CReaTuS
Jr. Member
**
Posts: 73


« Reply #4 on: October 17, 2012, 02:47:54 AM CEST »

I'm solved this problem at second time by using

NSTimer

Now it's great =)
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
SimplePortal 2.3.3 © 2008-2010, SimplePortal